DELVER
{{Monster Table
| creature=
| style=
| size=Huge | type= Aberration
| hd= 15d8+78 | hp=145
| init= +5
| speed= 30 ft. (6 squares), burrow 10 ft.
| ac= 24 (–2 size, +1 Dex, +15 natural) | touch= 9 | flat= 23
| bab= +11 | grapple=+27
| at= Slam +17 melee (1d6+8 plus 2d6 acid)
| full_at= 2 slams +17 melee (1d6+8 plus 2d6 acid)
| space= 15 ft. | reach=10 ft.
| sa= Corrosive slime
| sq= Darkvision 60 ft., immunity to acid, stone shape, tremorsense 60 ft.
| fort= +12 | ref= +6 | will= +11
| str=27| dex=13| con=21| int=14| wis=14 | cha=12
| skills= Knowledge (dungeoneering) +14, Knowledge (nature) +4, Listen +20, Move Silently +17, Spot +20, Survival +14 (+16 underground)
| feats= Alertness, Blind Fight, Great Fortitude, Improved Initiative, Power Attack, Toughness
| env= Underground
| org= Solitary
| cr= 9
| treas= None
| align= Usually neutral
| adv= 16–30 HD (Huge); 31–45 HD (Gargantuan)
| la= —
}}
A delver is about 15 feet long and 10 feet wide. It weighs about 6,000 pounds.
Delvers speak Terran and Undercommon.
COMBAT
A delver prefers to fight from its tunnel, which it uses to protect its flanks while lashing out with its flippers.
A delver expecting trouble may honeycomb an area with tunnels, leaving most closed with layers of stone 1 or 2 inches thick.
The delver can quickly dissolve the stone cover and pop up to attack unexpectedly.
Corrosive Slime (Ex): A delver produces a mucuslike slime that contains a highly corrosive substance. The slime is particularly effective against stone. A delver’s mere touch deals 2d6 points of acid damage to organic creatures or objects. Against metallic creatures or objects, a delver’s slime deals 4d8 points of damage, and against stony creatures (including earth elementals) or objects it deals 8d10 points of damage. A slam attack by a delver leaves a patch of slime that deals 2d6 points of damage on contact and another 2d6 points of damage in each of the next 2 rounds. A large quantity (at least a quart) of water or weak acid, such as vinegar, washes off the slime. An opponent’s armor and clothing dissolve and become useless immediately unless the wearer succeeds on a DC 22 Reflex save. Weapons that strike a delver also dissolve immediately unless the wielder succeeds on a DC 22 Reflex save. A creature attacking a delver with natural weapons takes damage from its slime each time an attack hits unless the creature succeeds on a DC 22 Reflex save. These save DCs are Consitution-based. Stone Shape (Ex): A delver can alter its slime to temporarily soften stone instead of dissolving it. Once every 10 minutes, a delver can soften and shape up to 25 cubic feet of stone, as a stone shape spell (caster level 15th).- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Aberration Type Category:CR9 Category:Huge Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Underground Terrain Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}